I'm presenting an engineering brief at AES New York 2017 during Spatial Audio Session. Current list of presentations during this session can be found here.
EB06-3 Audio Localization Method for VR Application
Audio localization is a crucial component in the Virtual Reality (VR) projects as it contributes to a more realistic VR experience to the users. In this paper a method to implement localized audio that is synced with user’s head movement is discussed. The goal is to process an audio signal real-time to represent three-dimensional soundscape. This paper introduces a mathematical concept, acoustic models, and audio processing that can be applied for general VR audio development. It also provides a detailed overview of an Oculus Rift- MAX/MSP demo.
Engineering Brief 400