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Audio Engineering Society Conference Engineering Brief Presentation

I'm presenting an engineering brief at AES New York 2017 during Spatial Audio Session. Current list of presentations during this session can be found here.

EB06-3 Audio Localization Method for VR Application
Audio localization is a crucial component in the Virtual Reality (VR) projects as it contributes to a more realistic VR experience to the users. In this paper a method to implement localized audio that is synced with user’s head movement is discussed. The goal is to process an audio signal real-time to represent three-dimensional soundscape. This paper introduces a mathematical concept, acoustic models, and audio processing that can be applied for general VR audio development. It also provides a detailed overview of an Oculus Rift- MAX/MSP demo. 
Engineering Brief 400